Abilities

Abilities encompass a range of skills and knowledge that a character possesses. Each character has different values ​​in all abilities, as these are based on their attributes, and can also be proficient in certain abilities. If they are proficient, they gain +LvlB on rolls with that ability. 

During character creation, players can choose to be proficient in 4 abilities and have 1 passion (2x LvlB on the ability).

 

Animal Handling (SOC)
Knowledge of animals, handling animals, tracking.

Arcana (INT)
Knowledge of magic, runes, summoned creatures and magical items.

Arts (SOC)
Playing music, painting, acting, dancing.

Body Control (DEX)
Acrobatics, agility, balance.

Body Control (STR)
Athletics, wrestling, jumping.

Craft (DEX)
Craftsmanship, building traps, sewing.

Deception (SOC)
Lying, concealing objects from sight, hiding emotions.

Eloquence (SOC)
Persuading others, expressing oneself gracefully, charm.

General Knowledge (INT)
Acquired or learned knowledge about the world. It includes religion, politics, history, etc.

Insight (SOC)
Understanding motives, detecting lies, reading emotions.

Intimidation (WIL)
Forcing one's will on others, having an imposing presence.

Manual Dexterity (DEX)
Picking pockets, lockpicking, placing or disarming traps.

Medicine (INT)
Knowledge of wounds, how to care for them, and of mental and physical conditions.

Nature (INT)
Knowledge of plant life, finding riverbeds, gathering firewood or berries.

Perception (INT)
Finding traps and hidden objects, spotting hidden enemies.

Stealth (DEX)
Cautious movement, sneaking.

Specific Abilities
Instead of taking one of the abilities above, more specific ones can be chosen, but have to be discussed with the GM beforehand. Examples: Science (Alchemy), Technology/Mechanics (Architecture, Leverage), Instruments, Languages, Smithing, Carpentry, Cooking, Forgery (Documents), Leatherworking, Masonry, Tailoring.

Languages
Every character speaks the Common language (characters with -2 or less INT speak less fluently). Characters with an INT of 0 or higher can select a second language (suggestion: the language of their people) and can choose to learn additional languages instead of abilities.

Learning Abilities
Later in the game, characters can encounter instructors who, for a fee (minimum 100 gold), can teach them abilities. Each ability requires a minimum of 2 months to learn. Characters can also specialize in already known abilities (2x LvlB).