Attributes
Attributes define the character. The higher the value, the better the character is in that category. 0 is considered the standard value, comparable to the average for people in our world.
During character creation at Level 1, you can allocate the following values to their attributes:
2, 2, 1, 0, 0, -1
After allocating these values, you can add 2 more attribute points, either to the same or split them up and increase 2 attributes by 1 each.
Strength STR
Bodily power and muscles. Determines damage of melee attacks, success of grappling, and which heavy weapons you can wield.
Dexterity DEX
Control over your body and motions. Determines initiative, damage of ranged and finesse attacks, and which DEX-based weapons you can wield.
Constitution CON
Robustness and physical health. Determines HP and which armour you can wear.
Willpower WIL
Strength of mind. Determines amount of Mana and resistance to spells.
Intelligence INT
Mental acuity and aptitude for learning. Determines power of spells, knowledge, and amount of languages known.
Social skills SOC
Ability to interact, influence and understand others. Important for talking to others and persuasion.