Guild Reputation
All major actions the characters undertake change the guild's reputation. This can shift positively, for example, by saving a king, but also negatively, for instance, if the players commit deeds considered unlawful, such as burning down a tavern. Thus, the reputation also serves as a record of what the players have already achieved and what they are known for.
The GM distributes Reputation based on your deeds as follows:
- +1 for glorious actions.
- +3 for deeds that affect several hundred people, such as saving a village or slaying a dragon.
- +8 for deeds that affect several thousand people, such as stopping a plague or saving a country from a necromancer.
With Reputation, the renown of your guild increases, and you gain the following:
0 Only people directly involved with the guild know it.
6 Uninvolved individuals in the vicinity know the guild name.
12 The guild name is known in the kingdom you're in, along with what deeds they have done.
20 The guild is becoming part of the known guilds. Their values are known and people sharing the same values might want to join.
28 Songs are written about the guild.
35 Recall stones to your guild house are donated by the city to you (3 per player) and and can now be repurchased (30G each).
45 People are familiar with the key members of the guild.
55 The names and roles of most guild members are known.
65 Nicknames are given; children see guild members as heroes (or villains).
80 Everyone in the kingdom is favourably disposed toward you (or intimidated by).
100 Highest recognition even beyond borders.