Glory Points GP
Glory Points (GP) are shared among the entire group. They can be used to either bend the rules or the story if it creates an interesting narrative; the GM decides if it fits. In the spirit of "Wouldn't it be cool if...". Successful glorious actions are stories told around campfires, generating Guild Reputation. At any given time, there are 3 GP that can be exchanged between players and the GM. Initially, players start with 2, and the GM starts with 1. If the GM uses one, for example, to give a boss an additional legendary action, they pass it to the players. The reverse works the same way.
If there are no GP available, players can either turn to the gods and request a blessing to execute an action or sacrifice something, like their equipment, to gain one. How this unfolds must be discussed with the GM, who should clearly explain what is lost when the Glorious Action is performed.