Permanent Injuries
Permanent injuries can only be healed through a healing process lasting several weeks, guided by competent priests.
Roll 1d12 to see what kind of injury you get:
1 Broken Leg: Movement rate -2 sq
2 Disfigured: -1 SOC
3 Drained: Max Mana -4
4 Crippled: -1 STR
5 Weakness: -3 maximum HP
6 Mental Disorder: -1 WIL
7 Never-healing wound. Has to be treated every morning with bandages and herbs. If not, -5 HP.
8 Permanent Scar
9 Exhaustion until the next long rest
10 Loss of balance until the next long rest
11 Deafness until the next short rest
12 Lucky you! Just a scratch