Dying
When a character's Health Points (HP) fall to or below 0, they fall to the ground and can't take any actions anymore. If the Attack was not declared as non-lethal before, the character is now in a life-threatening situation. If the character's HP falls to a negative value equal to their maximum HP, they die instantly. While lying prone on the ground, they can still be attacked.
To bring a dying character back to life, their HP must be healed to a positive value. Alternatively, another character can spend 1 AP to stabilize the character. This requires making a Medicine Check of 10. If successful, the character is stabilized but unable to take any action until their HP become positive. If the Medicine Check fails, the character receives a Permanent Injury (see below). For another AP, the stabilization attempt can be repeated.
One round after the character became dying (at the start of the turn of the cause), they fall unconscious, which they will stay until their HP become positive. They also receive a Permanent Injury and must describe their final moments or last thoughts.
In the second round after going down, the character must pass a WIL - Check of 10. If unsuccessful, they die instantly. If successful, the player must describe what keeps the character clinging to life (love, unfinished tasks, thoughts of revenge). The Check is repeated each round until the character is stabilized or dies.