Dying
When a character’s HP drops to 0 or below, they have 3 options:
- Die an Honorable Death: The character may immediately take one final turn. They gain 3 AP, and instead of rolling dice, they always count as rolling the maximum possible result. For example, if they must roll a d20, the result is automatically 20 (but not a critical).
- Fate Roll: Roll 1d6. On a 1, the character dies. On a 6, the character is restored to 1 HP and may continue fighting normally. On a 2–5, they suffer a permanent wound, but are restored to 1 HP. They may only use 2 AP per round until healed back to full HP, at which point they regain their normal AP.
- Survive: The character tries to hold on as long as possible. They fall prone and become unconscious, but remain alive for 2 rounds after taking the fatal damage. During that time, an ally within 1 F may spend 2 AP to stabilize them with a Medicine - Check of 10. On success, the character is stabilized but remains unconscious. Alternatively, the character is also stabilized if healed above 0 HP. Starting from the 3rd round unconscious, if not stabilized, the character must flip a coin each round; on tails, they die.
For roleplay purposes, it can greatly add to the atmosphere if you describe why your character chooses one of the three options, and what their final words might be.