Fighter

The Fighter starts with 0 Mana (Battle Frenzy) and gains +1 Mana every time they execute the Attack action against an enemy. However, they can never have more Mana than their maximum Mana (10+WIL). For each Mana, the Fighter deals +1 damage of the same damage type with Attacks but also takes +1 damage from enemies Attacks. After combat, the Mana reduces back to zero, the Fighter can not use it outside of combat.

Example: Fighter Brutus attacks the Kobold in front of him and gains 1 Mana. With his shortsword and a STR of +2, he deals 1d6+3 damage. The Kobold retaliates with a shortsword and a STR of +2, causing 1d6+3 damage.

AP Power Surge
Gain +LvlB Mana.

Combat Skills
With Mana, the Fighter can take one of the following actions. You do not get any Mana by Attacks made by Combat Skills. These Attacks do get the bonus damage for having Mana before it is reduced.

 

 

Name AP Mana Effect
Brace for Impact 1 3 You brace yourself for the next damage. Gain +6 DP.
Fast Attack 1 4 Make a single Attack against a creature.
Wide Swing 2 5 Make an Attack at every creature on the 3 squares in front of you.

 


Level 2: 1 AP Indomitable Resilience
Once per Long Rest, you can spend 1 AP to become near unkillable until the end of your next turn. In this state your HP can not fall below 1. The only exception is when the damage you take is higher than your maximum HP.

Level 2: 1 AP Head Through the Wall
The Fighter can use sheer strength to break through walls, obstacles, objects, and doors. For this, roll Body STR and add your LvlB. Depending on the thickness and strength of the obstacle, it may succeed or fail.


Level 5: Subclass
Choose a Subclass. Subclasses are specializations for your class that give you extra skills at the levels 5, 10, 15, 20. For the Fighter you can choose between the following:

TODO fighter_barbarian, fighter_momentum


Level 7: Reaction