Protector
A stalwart defender, putting themselves between danger and their comrades, serving as an unyielding shield.
Abilities
3 charges of cancelling damage. Once per round, when someone takes damage from an Attack within 6 sq, you can cancel it. In return, you take half the damage to HP (rounded down, damage ignores DP), and gain 5 Mana. All charges are restored after a Short Rest. You can also exchange a charge - without cancelling damage - for Mana.
The Protector starts after each Rest with 0 Mana. With Mana, the Protector can take one of the following actions:
Name | AP | Mana | Effect |
Barrier | 1 | 3 | An ally within 9 sq gets +5 DP. Can also target self. Every two levels the amount increases by 5. |
Drag Along | 1 | 2 | Reposition 1 sq and drag another creature onto the field that you were standing on. |
Wide Swing | 2 | 5 | Make an Attack at every creature on the 3 squares in front of you. |
Specialization
Through a sort of sixth sense, you can see places without being there yourself. This can happen in the form of an eye, a magical rune, or a camera.
Place a vigilant eye at a location to extend your vision around that area. To place it, you must touch the location for 1 min. From then on, as long as you are within 1 km of the eye, you can look through it. If an enemy or something similarly conspicuous occurs, you will be alerted, even if you are asleep. You can only have a maximum of 1 Vigilant Eye at a time.