Grappled
A grappled target is restrained and is unable to move. To escape a grapple, use 2 AP to reroll the grapple check (grappler rolls Body STR, target Body)
The grappler can use one of the following actions on their target:
- 2 AP: Shove them up to 2 sq or to the floor, ending the grapple.
- 2 AP: Disarm their opponent. Their weapon falls to the ground.
- 2 AP: Attempt to choke them unconscious. Roll a Body STR - check and surpass a CON - check of the target.
- 1 AP: Drag them up to half your movement rate.
- 1 AP: Force them Prone on the ground. Grappler gets Prone too.
- 0 AP: End the grapple.
The grappler must keep one hand on their target at all times to maintain the grapple, and can only move at half speed.