Combat

When a character attacks another character combat starts. To introduce structure into combats, they are divided into combat rounds, in which each combatant takes a turn. Each combat round lasts 6 seconds, during which characters can act in the order determined by their Initiative.

On their turn, combatants can take Combat Actions.

Combat ends when all player characters are defeated, or when it is clear that the heroes could win without effort. This might be due to the players defeating the enemies leader or dominating the battle to a point where losing becomes nigh impossible. Then the GM calls out the end of combat and only describes on a broader scale, how the combat ends. Each player can describe what their character would do to take out the remaining enemies, but would not act it out. Ending combats early helps maintain speed and prevents dragging an already won combat out for too long.