Items

653

Club

Club

Weapons
Damage Type
physical
Range
1
Weight
2
Cost
1 sp
Properties
monk, light
Damage
1d4
Description
a simple bludgeoning weapon
Dagger

Dagger

Weapons
Damage Type
physical
Range
1
Weight
1
Cost
2 gp
Properties
finesse, light, thrown, monk
Damage
1d4
Greatclub

Greatclub

Weapons
Damage Type
physical
Range
1
Weight
10
Cost
2 sp
Properties
two-handed
Damage
1d8
Handaxe

Handaxe

Weapons
Damage Type
physical
Range
1
Weight
2
Cost
5 gp
Properties
light, thrown, monk
Damage
1d6
Requir.
0
Javelin

Javelin

Weapons
Damage Type
physical
Range
1
Weight
2
Cost
5 sp
Properties
thrown, monk
Damage
1d6
Requir.
0
Light hammer

Light hammer

Weapons
Damage Type
physical
Range
1
Weight
2
Cost
2 gp
Properties
light, thrown, monk
Damage
1d4
Requir.
0
Mace

Mace

Weapons
Damage Type
physical
Range
1
Weight
4
Cost
5 gp
Properties
monk
Damage
1d6
Requir.
0
Quarterstaff

Quarterstaff

Weapons
Damage Type
physical
Range
1
Weight
4
Cost
2 sp
Properties
versatile, monk
Damage
1d6
Requir.
0
Sickle

Sickle

Weapons
Damage Type
physical
Range
1
Weight
2
Cost
1 gp
Properties
light, monk
Damage
1d4
Requir.
0
Spear

Spear

Weapons
Damage Type
physical
Range
1
Weight
3
Cost
1 gp
Properties
thrown, versatile, monk
Damage
1d6
Requir.
0
Crossbow, light

Crossbow, light

Weapons
Damage Type
physical
Range
10
Weight
5
Cost
25 gp
Properties
ammunition, loading, two-handed
Damage
1d8
Requir.
0
Dart

Dart

Weapons
Damage Type
physical
Range
4
Weight
0.25
Cost
5 cp
Properties
finesse, thrown
Damage
1d4
Requir.
0
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